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Ruecroft
01-09-2008, 04:54 PM
Ignition has opened up many ways for me to apply my creativity but some of the issues still bug me. For example, jump parameters in ignition seem to void any wall collisions in the scene. This is a problem for the action platformer that I am trying to make. Also, I'd like to learn all that i can about npc a.i. I have managed to create npc allies that follow you and heal your character but it seems like more interaction is necissary.

KenMaffei
01-10-2008, 01:57 AM
Hello Ruecroft,

Jumping should not affect the wall collisions, so something else may be going on here. Some questions:

1. I assume you have calculatewallcollisions set for your actor.
2. Is the character passing through actual walls or passing through the platforms it is trying to jump onto?

As far as NPCs go, Ignition is currently limited to patrol, chase and attack behaviors, along with health transfer. It sounds like you've gone through the Script Command Document, so let me know what else you would like to do and I can see if it can be implemented quickly or not.

--Ken

KenMaffei
01-10-2008, 04:04 AM
I'd like to add another point. Structure collisions occur with respect to the actor's pivot point, not it's bounding box, so perhaps you are seeing some aspect of this. Low poly invisible collision meshes, perhaps that are taller than the structures themselves, can usually resolve these sorts of problems.

Ken