Ignition Game Design Academy Curriculum

       







     


 

     

The Ignition Game Design Academy is a comprehensive game curriculum that teaches the student real-world game engine principles and what it takes to create a game level. It demonstrates the processes involved in exporting game art from 3ds Max® or Maya® to a game engine environment in a quick and easy way, but also teaches the concepts and connections between game art and a game engine. The curriculum shows students how to write scripts that enable rich gaming features such as lighting, particle systems, sound, game play, user interaction, and character behaviors.

Applied IDEAS has mapped this curriculum to the National Council of Teachers of Mathematics (NCTM) standards, the national Council for Teachers of English (NCTE) language art standards, the National Council for Science Education Standards Assessment (NCSESA), and the International Technical Educators Association (ITEA), for technology standards.

The Ignition Game Design Academy includes a perpetual license for the Applied IDEAS Ignition Game Engine, over 800 pages of curriculum material and the following resources:

Mapping to National Education Standards
Syllabus
Student Exercises and Quiz Questions
Evaluation Rubric
Glossary of Terms
Script Command Reference
Troubleshooting Guide
Quick-Start Guides


We offer a curriculum version for 3ds Max and one for Maya.
Applied IDEAS offers separate teacher training seminars for Professional Development at an additional cost.

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