User Generated Content

Applied IDEAS is annoucing it's new User Generated Content (UGC-3D) application for use on Alioscopy autostereoscopic monitors. UGC-3D makes it easy for you to create and edit 3D content using our template-based platform in real-time for 'attention-grabbing' autostereoscopic 'no-glasses' 3D results.

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Game Design Academy

The Ignition© Game Design Academy is a comprehensive game curriculum that teaches the student real-world game engine principles and what it takes to create a game level. It demonstrates the processes involved in exporting game art from 3ds Max© or Maya© to a game engine environment in a quick and easy way, but also teaches the concepts and connections between ...

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Applied IDEAS, Inc. Showcases its User…

Temecula, CA – June 3, 2010 – Applied IDEAS, a software company with a 20 year proven record of product development and distribution in both the consumer and educational markets, will attend InfoComm 2010 (June 9 – 11), the largest…

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iViewer3D - From Revit to Real-Time

iViewer3D showcases the process of taking models from Autodesk Revit, exporting them to 3ds Max, then preparing them for viewing in a real-time viewer. Powered by our Ignition® Real-time Graphics Engine, iViewer3D allows you to export art assets to a real-time environment. You can also package your exported scenes into a standalone executable that can be distributed to others for viewing. iViewer3D lets you export animations and also supports normal and specular maps.

The iViewer3D curriculum is the perfect companion to your existing Revit classes. Viewing environments in real-time is becoming an increasingly important aspect in today's design world. iViewer3D will teach your students real-world real-time graphics principles to better prepare them for their careers. We provide quiz questions, suggested exercises, a Troubleshooting Guide and our on-line forum to make sure you are successful in delivering the material.

Some of the features of iViewer3D include camera collision detection to prevent users from "penetrating" walls and structures, terrain tracking so your camera follows terrain, floors, ramps or stairs, particle systems, including built-in fire and smoke, normal mapping and specular mapping and mouse click and proximity triggers for animations.

Download our product brochure and the 30 trial version to learn more.